Projects
Legend Square(Unity3D)
Legend Square, is a S.RPG Rougelike chess game where player can play chess on a rubik’s rube and player can also use different weapons to attack enemies like The game “Shotgun King”. The game will be released on Steam.
When I worked in this company, Our goal is to make a vertical slice demo which can be given to publishers to publish our game.
And I worked on main gameplay include:
●Created Chess pieces Movements and Enemy AI.
●Created combat system based on grid.
●Created shop system.
●Created map system like Tower-climbing.
●Created a game editor to edit chess pieces, equipment and maps.
●Using Excel to manage the states of chess pieces, map info and shop item data.

Shop Menu(You can buy and refresh items)

Attack System(You can also rotate rubik's cube before attack the enemy)

Map Menu(like Tower-Climbing)
The Window 8(Unity3D)
The Window 8, is an Exit-like game. If there is any anomaly, player should close the game, otherwise, beat the game. It will be released on Steam in 2025.
The reason why I want to make this game is to try to finish the game in a low cost, and do some marketing myself.
And I worked on a lot of tasks some highlights include:
●Created Anomaly System.
●Created Snake, Tetris and other little games in a short time to build the foundation of game.
●Using Window API to make game feature(Close game then automatically open the new game, Create Message Box to give infomation).

Tetris

Snake

Message Anomaly(When you play the game, there will be a lot of message box showing off)
The paradox of Hypatia(Unity3D)
The paradox of Hypatia, is a puzzle game, where player plays as a little robot to solve puzzles by cutting and splicing the space from different worlds. The game demo has been released on Itch.
The game also get 2024 CUSGA Best Puzzle Game Finalist, and I have a presentation of this game.
I worked on main gameplay and other stuffs include:
●Created graph cut algorithm based on tilemap.
●Created player 2d movement.
●Created player and items animation.
●Created puzzle mechanism(put box on trigger to open the door, laser that destroy player and box, conveyor belt move back and forward).
●Created saving and loading system.
●Created UI System.
●Created interesting gameplay(player can run out of the game and go to player’s computer[like one shot])

Player movement

Cutting and splicing space system(Player use mouse to cut space in one world and splice it with other world's space)

Interact with player's computer(player can run out of the game and go to player's screen)